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File: 1749889924148o.mp4 πŸ“₯︎ (29.09 MB, 1920x1080) ImgOps

 β„–69451[Quote]

SOYJAK MOVIE MEGA'HREAD

 β„–69459[Quote]

File: IIIIIamJartycuck.mp4 πŸ“₯︎ (3.42 MB, 1280x720) ImgOps

Oh good, it's not dead. I was getting worried for a second.

 β„–69555[Quote]

gemmy

 β„–69567[Quote]

Alright. I'm here.

 β„–69568[Quote]

Cool. I didn't know about this thread here

 β„–69570[Quote]

By the way, I've thought about the opening scene, and I think we need an overview of Shartyville. If you've got Veo 3, try this prompt:
The camera rises high above the town, gliding effortlessly through the still, crisp morning air. Below, a grid of rooftops stretches outβ€”simple homes in varying shades, some weathered by time, others freshly painted. The streets are quiet, the soft morning light casting long shadows across the pavement.

The buildings are a mix of old and new, with the occasional tree peeking up between them, their leaves still heavy with dew. The calm is broken only by the occasional movementβ€”a car making its way down the road or a figure strolling along the sidewalk, too distant to make out clearly.

Beyond the town, the landscape opens up to fields and distant hills, their rolling contours bathed in the warm glow of the sun. The town feels secluded, nestled in its own rhythm, as though the world outside is far away.

 β„–69571[Quote]

>>69570
>Denmark
This was just a trap to see your flag. Sweden won btw. I don't want you talking to me again.
jk. I'll put the prompt in right now.

 β„–69572[Quote]

We just have to get soynematographer in here now and I think that's the core team.

 β„–69573[Quote]

File: 00001.mp4 πŸ“₯︎ (2.08 MB, 1280x720) ImgOps


 β„–69575[Quote]

>>69573
That's a pretty good overview. Usually AI struggles to generate environments with too many different minor details

 β„–69576[Quote]

>>69573
Looks like the Midwest

 β„–69577[Quote]

>>69570
Veo has a frames to video feature btw.
This is the more or less complete character list so we can get started on character designing and prompt engineering for them:
Nate
Chud
Generic glowies
Troonella/Elliot
Dr. Soyberg
Agent 'Plier
Doll
Hitler
Dr. E
Alicia
Fingerboys
Rapeson
Admin 6
Choos
Jake, Sean, et al.
Nate's family
>>69459
Up to what part in the plot do you think we can start storyboarding?

 β„–69581[Quote]

File: 1746751681903.mp4 πŸ“₯︎ (4.16 MB, 480x862) ImgOps

>>69451 (OP)

 β„–69618[Quote]

File: s2.pdf πŸ“₯︎ (756.08 KB)

Well, I'm going to assume the first two pages are probably safe to begin work on, so up to "At that moment, a video begins playing on one of the monitors depicting Jake and the other Splinter mascots in stasis…". I know there was character design work being done on Rapeson at least. Does anyone have those assets/prompts? I'm in UTC-7, so I check for updates periodically between 16:00-4:00 GMT, sometimes a little earlier and a little later. I think we should all post roughly when we're online to better coordinate.

 β„–69754[Quote]

For anyone who stumbles upon this and thinks the project is dead: it's not. I'm still working on it, alone for now. I'll post periodic progress on here and occasional updates and polls on >>>/soy/.

 β„–69803[Quote]

File: chud.png πŸ“₯︎ (512.58 KB, 614x1014) ImgOps

File: fingerboy.jpg πŸ“₯︎ (8.11 KB, 255x255) ImgOps

File: glowie.jpg πŸ“₯︎ (81.1 KB, 1920x1080) ImgOps

File: nate.jpg πŸ“₯︎ (79.3 KB, 1920x1080) ImgOps


 β„–69804[Quote]

File: rapeson.jpg πŸ“₯︎ (47.04 KB, 1920x1080) ImgOps

File: troon.jpg πŸ“₯︎ (125.33 KB, 1920x1080) ImgOps

I'm working on Agent Plier right now. Trying to get xim to look more like Markiplier proper.

 β„–69813[Quote]

How long will this movie last? Because anything longer than 20 minutes will prolly be hard

 β„–69817[Quote]

>>69813
I'm aiming for feature length but we'll see. AI might not be there yet and this could be a colossal disaster, I'm not denying that. But it's worth a shot, I think.

 β„–69818[Quote]

supersaging a sticky!!!

 β„–69820[Quote]

File: SoyjakMovieFinalDraft.txt πŸ“₯︎ (6 KB)

File: hacker_sad.jpg πŸ“₯︎ (23.84 KB, 600x420) ImgOps

Sorry for the lack of updates, I've been feeling unmotivated and haven't been working on it as much. I still intend to get the script finished albeit, so don't worry about that. The script will come out in parts, so as to give the production team time to storyboard o algo

 β„–69832[Quote]

>>69817
I think we should focus on the intro of the movie, like the first 5 minutes or so, and then we complete it from there.
>>69820
keyed

 β„–69845[Quote]

File: SoyjakMovieFinalDraft.txt πŸ“₯︎ (9.29 KB)

>>69820
update o algo

 β„–69908[Quote]

>>69845
Oh. You're doing an actual script. No wonder it's taking so long. I thought you were just editing the plot. Definitely appreciated, though!
I won't lie: I might be busy with moving soon. Well, I am already but I may not have time or access to a computer for at least a month. But the project continues.

 β„–69909[Quote]

>>69908
Ah, well I wish you luck. Getting away from the internet isn't always a bad thing albeit.

 β„–70059[Quote]

>>69909
Actually, looks like I might still be here for a little while. Buying land is not as straightforward as it seems and the government's gay too. It'll probably be a few more weeks after all.

 β„–70078[Quote]

File: Voice - 2025-06-27T08-06-2….wav πŸ“₯︎ (422.94 KB)


 β„–70080[Quote]

Can you speed up the process? This will never be finished at this rate

 β„–70081[Quote]

File: it's kino.gif πŸ“₯︎ (417.61 KB, 640x640) ImgOps


 β„–70106[Quote]

the soyjak movie should have a movie poster. Like all good movies.

 β„–70117[Quote]

>>70080
Most of our talent left geg it's just me and soyscreenwriter. I've never storyboarded and don't have much experience with image generation and don't have a lot of time so yeah it's going to take a while unless gooncaver or soynematographer or one of the others that actually knows their stuff comes back or someone else joins

 β„–70122[Quote]

File: 1750837685243x.png πŸ“₯︎ (40.31 KB, 775x849) ImgOps

>>70117
good luck 'teen

 β„–70136[Quote]

File: plierHair.jpg πŸ“₯︎ (310.28 KB, 1024x1536) ImgOps

File: plierBald.jpg πŸ“₯︎ (271.68 KB, 1024x1536) ImgOps

File: ClipboardImage.png πŸ“₯︎ (1.67 MB, 1024x1536) ImgOps

After a bit of looking around it seems these are the most cutting-edge models publicly available:
Video Generation
>Veo
>Hailuo
>Sora
Image Generation & Editing
>DALL-E (via ChatGPT)
>Sora
All-in-one Shop (haven't really looked into this too much)
>Pollo.ai
Here's the progress on Agent Plier too. The first one looks great, I think, save for the hair, which I tried to get rid of in the second but it (Sora) made his face a little stubbier. The third image shows them superimposed. I'll try to manually edit the hair off.

 β„–70143[Quote]

File: agentPlier.png πŸ“₯︎ (1.4 MB, 1024x1536) ImgOps

File: neutralGlow.png πŸ“₯︎ (173.6 KB, 600x800) ImgOps

After a bit of editing, I think I got Agent Plier's look down to something I like. I'll make a post on >>>/soy/ but I'll wait until I have all the other characters completed as well.

 β„–70147[Quote]

File: piece of paper.png πŸ“₯︎ (25.34 KB, 678x525) ImgOps

>>70136
>>70143
Thanks for the updates.

 β„–70158[Quote]

>>69451 (OP)
dead nigger board

 β„–70160[Quote]

Sora's impressed me thus far. I'm making references for all the characters on there so we can have a consistent look for all of them across the movie. God willing, I'll upload a discussion thread tomorrow on >>>/soy/ regarding this progress, probably between 16:00 and 19:00 GMT. For now, goodnight.

 β„–70180[Quote]

File: rSoystein.png πŸ“₯︎ (2.99 MB, 1024x1536) ImgOps

I think Dr. Soyberg will be changed to Dr. Soystein to make this plot a little less conflicting with the 'ki lore (since Soyberg's supposed to be dead), plus I think Soystein fits better as a "mad scientist" villain type and I love this rendition.

 β„–70184[Quote]

reddit gem

 β„–70185[Quote]

>>70180
Nice. Whats the plot of the movie?

 β„–70186[Quote]

File: THUMBS UP.jpg πŸ“₯︎ (33.18 KB, 511x671) ImgOps

You are a gift to /webm2/!!!!

 β„–70202[Quote]


 β„–70352[Quote]

File: SoyjakMovieFinalDraft.txt πŸ“₯︎ (16.62 KB)

>>69845
NuUpdate dropped. I'm thinking we should just stick to storyboarding until the script gets finalized, that way we won't have to re-do the whole thing if I decide I'm not happy with a line of dialogue.

 β„–70358[Quote]

File: IMG_8047.gif πŸ“₯︎ (13.06 KB, 393x498) ImgOps


 β„–70373[Quote]

File: sChud.png πŸ“₯︎ (1.09 MB, 1024x1536) ImgOps

File: sGlowie.png πŸ“₯︎ (2.2 MB, 1024x1536) ImgOps

File: sNate.png πŸ“₯︎ (738.52 KB, 1024x1536) ImgOps

File: sTroon.png πŸ“₯︎ (2.46 MB, 1024x1536) ImgOps

These are the characters I have "standardized" thus far. These images are meant to be fed into whatever models get used to hopefully maintain consistent appearances. I may unfold Nate's arms.
If anyone has a higher-resolution version of the fingerboy image in >>69803, please share it.

 β„–70374[Quote]

>>70352
kinostone.
What do you think about changing Dr. Soyberg to Dr. Soystein?
I got started on storyboarding yesterday. I'm up to where the phone signal cuts out. I want to do a "tech demo" preview probably up to around there to see just how good the AI is at this point and as a proof of concept. I'm not too sure what you mean about having to redo the entire thing over a bad line of dialogue?

 β„–70376[Quote]

>>70374
Swapping Soyberg for Soystein would definitely make for a more formidable foe, and it probably wouldn't take too much re-writing to make it fit. I'll do it.

The tech demo sounds like a sensible idea, although a part of me thinks that the AI doesn't really do a good job at making the 'teens actually look like teenagers.

I don't want to have to re-generate and or re-record scenes/lines because of an ESL moment or because I changed my mind at the last minute.

 β„–70500[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.9 MB, 1024x1536) ImgOps

File: ClipboardImage.png πŸ“₯︎ (1.34 MB, 1024x1536) ImgOps

What kind of look are we going for for Nate's mom? This is what Sora came up with when I gave it a picture of Annabelle. Ugly– but maybe that would be funny? Or we could just go with a generic foid since she'll only appear probably a grand total of 30 seconds out of the whole film.

 β„–70501[Quote]

>>70500
Is that Keffals?

 β„–70503[Quote]

>>70500
Generic foid would look better, and also make more sense as to why Nate isn't a slop eating amerimutt despite his father being soyak. GET btw.
>>70501
GEEEEEEEG

 β„–70643[Quote]

File: rAnnabelle.png πŸ“₯︎ (2.43 MB, 1024x1536) ImgOps

File: rSoyak.png πŸ“₯︎ (2.47 MB, 1024x1536) ImgOps

>>70503
How's this?

 β„–70645[Quote]

File: impressed.png πŸ“₯︎ (204.27 KB, 767x564) ImgOps


 β„–70654[Quote]

>>70645
Thank you for hosting us on your board btw

 β„–70655[Quote]

>>70643
That'll work. Good job so far.

 β„–70657[Quote]

>>70655
How do we adapt babyjak into a photorealistic medium? I think the beard's gonna have to go. Otherwise it'll be uncanny or just weird. We'll see. But the most important characters for the tech demo are figured out now at least.

 β„–70661[Quote]

>>70657
In lore: Caca's beard fell off after xe drank too much clorox.

 β„–70665[Quote]

File: ClipboardImage.png πŸ“₯︎ (2.03 MB, 1024x1536) ImgOps

>>70661
Actually, I don't think it's that bad. Need it or keep it?

 β„–70666[Quote]

>>70665
Gem, keep this in the film

 β„–70672[Quote]

raisin whats good guys, all this time ive been trying to figure out the irc, and here you are on a board ive never been to :)

 β„–70673[Quote]

out shopping right now, so cant catch up on the thread geg but saw someone say the projects nearing completion- Im still down to do editing work and score the thing if I havent already been replaced

 β„–70674[Quote]

>>70673
Probably not near completion, no. I've been doing character design and starting storyboarding but they're caca-tier doodles (still works ig). Right now I want to do a tech demo of Nate going to school as a proof of concept and to get familiar with the tools proper (Veo, Hailuo, etc.). Are there really people on #movie?

 β„–70677[Quote]

>>70674
I can help with storyboarding. If I am going to do editing then I could sketch out a scene and are animators could than slowly generate shots to replace the storyboards

 β„–70681[Quote]

File: brdA.jpg πŸ“₯︎ (1.46 MB, 1816x2306) ImgOps

File: brdB.jpg πŸ“₯︎ (1.49 MB, 1816x2291) ImgOps

File: sCaca.png πŸ“₯︎ (2.76 MB, 1024x1536) ImgOps

>>70677
These are the storyboards for the tech demo/opening sequence. Like I said: niggerbrim quality.
And here's the finished Caca design.
<begin autism block
For organization's sake, I've come up with a naming scheme for storyboard panels and clips. Boards are lettered and panels are numbered such that a given panel may be referred to as A2 or B5 or AB6, etc. Corresponding prompts are to be likewise named.
Corresponding clips are a little more convoluted. They go: [generator ID][board letter][panel number][repetition letter][attempt number]. For example, a clip may be called 03B5C04.mp4.
>Generator ID
a 2-digit number to identify who generated the clip (may be omitted)
>Repetition Letter
useful for cases such as panels B4 & B5 where a panel is repeated a few times (for dialogue or whatever reason)
if a panel isn't repeated, this is always "A"
>Attempt Number
a 2-digit number identifying the number of "takes" for that panel
<end autism block
This'll probably be for my own cataloging purposes but it may also be useful for you to know.

 β„–70682[Quote]

File: Screenshot 2025-07-04 at 1….png πŸ“₯︎ (182.69 KB, 2767x195) ImgOps

File: thrembo.png πŸ“₯︎ (2.95 MB, 1930x2000) ImgOps

>>70681
I think there should be a bit more to the opening scene with nate, like him setting him the world and basic plot raisin. Reposting my own idea from a different thread because im a slf, you would still have the a24 cinematic opening panning throught the clouds, the town then his house, but the opening animated sequence would be a dream he was having.

Did you give caca clothes to purposfuly make him older, or were there like concerns of it otherwise being 'p?

 β„–70688[Quote]

>>70681
>>70682
'Movie opens with the main character waking up in bed' is a trope that's done too often in movies these days. I tweaked the intro a little bit, so let me know what you think of this:

"The movie opens with a screen recording of scrolling through /soy/, this functions as an opening credit scene. We zoom out from the screen to reveal Nate at his computer. His mother calls up to him from downstairs, saying "Naaate! Breakfast is ready!". Nate calls back "Be down soon!". He turns off his computer and rushes downstairs. We get a montage of Nate's morning routine (eating breakfast, brushing his teeth, packing his things etc). Soon enough Nate grabs his backpack, puts his shoes on and walks to the door."

 β„–70692[Quote]

>>70688
This is good, we can then show what nate spends his time doing on the sharty. That being said, I wonder what the structure would be. Opening with something other than the town would have a stronger impact. If you look at any largescale animated movie from the last couple decades they start with something right off to draw the audience in before introducing the protagonists.

sidenote- I think when nate meets up with chud, there should probably be a narration explaining his character/personality, sort of as an inversion of nates opening. Like a montage showing chud trolling on the internet, and him talking to his dismissive parents(interracial libertarian couple?).

 β„–70695[Quote]

File: image (2).jpg πŸ“₯︎ (588.25 KB, 1500x1500) ImgOps

File: 186 - SoyBooru.png πŸ“₯︎ (24.17 KB, 1500x1500) ImgOps

attempted to make feral

 β„–70706[Quote]

File: cobullychdu.png πŸ“₯︎ (17.57 KB, 608x391) ImgOps

>>70692
>That being said, I wonder what the structure would be.
Structure of what? Please elaborate.
>sidenote- I think when nate meets up with chud, there should probably be a narration explaining his character/personality, sort of as an inversion of nates opening. Like a montage showing chud trolling on the internet, and him talking to his dismissive parents(interracial libertarian couple?).
There isn't a narrator in the rest of the script, plus "show, don't tell" is a pretty good rule to follow generally speaking. A flashback could work, but I think it'd probably be made redundant by their phone conversation. We could show as we tell to avoid wasting time, like when Chud says "besides my obsessed stepfather will beat me if I skip too much." we fade in an image of Chud's stepfather screaming at him while holding a belt. >Sort of like picrel
It really depends on who the protagonists of the movie should be. We could have three (Nate, Troon, Chud) and try to give them an equal amount of screentime. We'd give Chud a flashback after Nate starts talking to him. And we'd give Troonella a flashback after Nate and Chud find xim in the van. Alternatively we could keep things as they are now, with Nate being protagonist and having Troonella and Chud as main characters. I don't know how well that would fit later in the film when they're all split up in the soysylum, but I'll be able to make it work either way. I'm personally against having too many flashbacks, as I think it'd slow down the opening.

 β„–70707[Quote]

File: ymjgbdf.png πŸ“₯︎ (21.1 KB, 491x707) ImgOps

>>70706
>Structure of what? Please elaborate.
Structure of the scenes, what the audience sees as the very first scene
>There isn't a narrator in the rest of the script
As in nate saying "this is my friend chud…" not an actual narrator but
I get what you mean, I do agree literally present scenes over abstract movie shit is better.
>It really depends on who the protagonists of the movie should be.
I always got the impression that nate was the main protag, and since are hero group is so small chud&trooella are secondary protag as opposed to side ones. As in things start off following nate(he will become admin thrembo afterall) then goes to following the group, nate is still sort of in control. This time is used to expand on the other guys, so that later when they break off we can futher flesh them out(this gives us the opportunity give them full character resolutions by the end of the film)

 β„–70710[Quote]

>>70707
I see, thank you.

 β„–70713[Quote]

File: baba2.png πŸ“₯︎ (319.41 KB, 519x631) ImgOps

>>70682
Sora is strangely sensitive and wouldn't make Caca with just a diaper. I gave it this as a reference image. I could keep trying or try DALL-E or Hailuo but, given this website's own strange sensitivities, it might be for the best that he's wearing clothes anyways.
>>70688
The tone I was going for is Marvelslop parody, though I'll admit I haven't really watched many Marvel films or films generally. Anyways, now that soynematographer's here again, it's all up to him. I'm relinquishing my storyboarding role to him wholesale. I was plannig on a The Good, The Bad, and the Ugly-esque opening credit sequence though. What you're proposing effectively does that.
<poop and niggers dying
I'll keep working with my own storyboards just for the tech demo. It looks like the best way to do it is to use an image generator to create keyframes then feed these into the video generator.

 β„–70714[Quote]

File: partypal (official music v….mp4 πŸ“₯︎ (6.2 MB, 640x360) ImgOps

>>70713
I think giving caca clothes is perfectly fine, if hes aged up to a toddler then we can have more interactions between him and nate(as seen in some greentext stories)
>I'm relinquishing my storyboarding role to him wholesale
Im down for that, will reread the script today(not much time do to the 4th) and start working on storyboards digitally. That being said, we need a common consensus on the opening, I could very well do a few options and let you guys vote on one, but that would take quite a bit longer. I would much rather we have a complete opener set in stone before I start angle/scene blocking.
<side tangent
Originally I had assumed we were doing credits at the end, but I like the idea of doing them in the beginning. Throwing up all the nameGODs and their respective roles during the city pan-through will make the beginning drag less, it also will work out better since a good portion of viewers wont make it through the entire movie(zoomer attention-span and all).
How do you guys feel about using this song(a cut down version albeit) for the opening credits? Being that its the only high production, fully-original sharty song out there I wanted to try and squeeze it in somewhere during the film

 β„–70716[Quote]

Is this still happening?

 β„–70717[Quote]

>>70716
Seems so soyberg

 β„–70718[Quote]

File: PotentialIntro.gif πŸ“₯︎ (81.48 KB, 1080x600) ImgOps

>>70714
If we want a more interesting intro, we could have something like GIFrel, where the glowie looks through birth certificates until recovering Nate and Troonella's. From there the glowie radios their superior and says "I got their names, want me to wait here for them?". They start to glow brighter and brighter until it envelops the whole screen, and we transition to the intro of >70688

 β„–70719[Quote]

I meant >>70688 oy vey i can't use arrows today

 β„–70720[Quote]

>>70718
That could be cool, hint at the larger threat before it fully revealed. And troonellas certificate would say something like 'alex' instead of 'alicia'(for obvious reasons), but that in its self would benefit the plot because it wouldnt reveal troonellas importance right away

 β„–70723[Quote]

File: line1.png πŸ“₯︎ (1 MB, 2094x1172) ImgOps

File: line2.png πŸ“₯︎ (3.25 MB, 2557x1322) ImgOps

File: line3.png πŸ“₯︎ (3.62 MB, 2561x1311) ImgOps

>>70718
>>70720
I dont know how well having the credits on certificates would work doe, we have a decent sized team, so that would mean glowie pulling out and stopping on half-dozen/dozen pieces of paper. Still a cool intro idea, I was just picturing a more classical take on the credits(i feel the opening shots are sort of empy otherwise)

 β„–70724[Quote]

File: cred.png πŸ“₯︎ (931.38 KB, 2091x1170) ImgOps

>>70723
whoops imagine your names are on the other screens
(rough mockup of what I thought the end credits would look like)

 β„–70771[Quote]

so there's gonna be a soyjak movie

 β„–70785[Quote]

Bumo

 β„–70813[Quote]

File: Voice - 2025-07-07T18-00-1….wav πŸ“₯︎ (69.62 KB)


 β„–70933[Quote]

File: seveneleven.jpg πŸ“₯︎ (38.45 KB, 429x400) ImgOps

>>70373
Troon doesn't have blue pants to complete the flag doe

 β„–70934[Quote]

>>70933
Big blue skirt*

 β„–70993[Quote]

File: sSoystein.png πŸ“₯︎ (3.25 MB, 1023x2625) ImgOps

File: sFingerboy.png πŸ“₯︎ (2.28 MB, 1024x1536) ImgOps

File: sPlier.png πŸ“₯︎ (5.21 MB, 3617x5389) ImgOps

>>70933
Yeah, might be worth fixing, you're right.
Anyways, here're some updates on character design. I should probably iron out Agent 'Plier. However, I think I should move on to the actual demo now. I've been kind of busy with other things as well, sorry.

 β„–70994[Quote]

File: 10.png πŸ“₯︎ (52.55 KB, 255x191) ImgOps

looking great so far

 β„–70995[Quote]

>>70373
>>70643
>>70993
>actual character renders
it's just getting started

 β„–71593[Quote]

File: 00A1A02.mp4 πŸ“₯︎ (1.4 MB, 1280x720) ImgOps

Unfortunately, Veo 3 doesn't support frames to video. Only Veo 2 does. Sora supports this feature but is paid. Hailuo is also paid. This clip was made using Veo 2. I'm looking into alternatives now including Stability Video which I'll have to install. Worst case scenario is probably either we'll have to use Veo 2 or simply brute text-to-video (which will almost certainly result in character inconsistency).

 β„–71594[Quote]

>>71593
Werent we previously using this function in hailuo, you are talking about turning still images into videos right?

 β„–71691[Quote]

>>71594
Interpolating between still frames, yes. Veo 3 only supports text-to-video. Hailuo doesn't allow interpolation but it does let you provide a starting frame. And, actually, based on some cursory research, it looks like it's actually the best video generator available right now overall. I just assumed it was behind because my main association with Hailuo are the caca-tier gigachad gifs that get posted here. The main issue is that it's paid.

 β„–71701[Quote]

>>71691
If you can get it done in engine thats fine, but creating an interpolated shot wouldnt be that hard to do in post

 β„–71705[Quote]

File: 00A1A00C.png πŸ“₯︎ (1.9 MB, 1393x784) ImgOps

File: 00A1A00B.png πŸ“₯︎ (2.11 MB, 1536x864) ImgOps

File: 00A1A03.mp4 πŸ“₯︎ (1.9 MB, 1280x720) ImgOps

>>71701
By "interpolation" I mean providing a start and end frame to guide the generator (like I did with these). You can still obtain decent results with a starting frame only and then describing what should happen.
At any rate, current tech will probably limit our shots a bit. In other words, camera movement should be rather limited to restrict the capacity for hallucinations. So no dolly-outs and only minor trucking/panning.

 β„–71720[Quote]

>>71705
This shouldnt be to much of a problem, hollywood loves fast cuts anyway..

 β„–71801[Quote]

File: sTroon.png πŸ“₯︎ (1.31 MB, 1024x1536) ImgOps

Here's the corrected troon outfit. Quite a few editing artifacts if you look closely but I don't think that should affect the AI.

 β„–72320[Quote]

>>69451 (OP)
up



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